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Over
the past few years, I have slowly but surely been drawn into
the world of racing. Starting with the odd HPDE track day here
and there, moving onto instructing, to finally building a
Spec Miata and attaining licenses to race with SCCA and NASA,
I've fallen into it hook line and sinker. 2004 has been my
first foray into competitive racing, and it has been met with
relative success. I'm growing ever more confident in my abilities
as a
driver, getting faster at learning new venues, and also getting
better at feeling out and providing feedback on car setup.
My eventual goal is to move into higher echelons
of racing as quickly as possible, while never letting go of
the
the aim
to have fun. I feel like with my determination, skill,
organization, and love for the sport I can prove a valuable
asset to a developing
race team in the very near future.
Driving
Experience
SCCA
Spec Miata - 2004
to present.
Participated
in 3 race weekends with the San Francisco Region SCCA. Best
qualifying position was 7th place in a grid of 69 cars at
the Infineon raceway Spec Miata Challenge. Have run as high
as 3rd place before unfortunate DNF on the same weekend.
NASA
Spec Miata - 2004 to present.
Participated
in 2 race weekends with the San Francisco NASA Pro Racing
Spec Miata class. Podiumed both races during the most recent
weekend, with a 3rd place and a 1st place at Thunderhill.
HPDE
Instructor -
2002 to present.
Instructed
for multiple track school (HPDE) groups, including Tracquest,
Speedventures, S2ki, ClubZ, NSX Club, and numerous private
track days. I always aim to impart the best knowledge possible
to a student, given where they currently are on their learning
curve as a driver, while inspiring them to have fun out
there on the track!
Professional
Experience
The
Orphanage -
2000 to present.
Am
currently working on the upcoming film Harry Potter
and the Goblet of Fire as Associate Visual Effects
Supervisor, helping to ensure that all aesthetic and technical
goals are met. Have acted as
Computer Graphics/Sequence supervisor on numerous films
including Sin City, The Day After Tomorrow, Hellboy, Anger
Management, and Jeepers Creepers II.
Persistence
of Vision Digital Entertainment -
1999 to 2000.
Acted
as a previsualization artist and the Computer Graphics
Sequence Supervisor on the Ice Crystal sequence in 20th
Century Fox's Titan A.E.
Lucasfilm
- Star Was Episode I Art Dept (JAK Films) -
1997 to 1999.
Designed
and previsualized 400+ shots for Star Was Episode I: Attack
of the Clones. Worked closely with George Lucas, Martin
Smith, and Ben Burtt to flesh out action sequences for
this major film event.
Microsoft
Corp. -
1995-1997.
Worked
on creating computer graphics for a special development
project while attending Shorecrest High School in Seattle,
WA.
References
available upon request.
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